Nov 08, 2006, 07:45 AM // 07:45
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#1
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Whiner
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Sorry if i sound strange but...
i love my necro. my MM became twice the MM he was once NF came out, and put the golem to shame, and my hexy (same necro, diff template) build was great with its slam of nice degen putting most degen mesmers to shame..
but wtf??!?!
anyone see Reaper's Mark at a hig soul reaping!?!??! -6 degen for 30 SECONDS!!?!?! IMHO needs to be nerfed. i love necros, and even to me, thats absurd. and the energy gain is unmatched to boot. all i can say is.. wtf. Its getting to the point that all i see in TA anymore from necros are Reapers mark/life siphon/poision heart/parasitic bond.... unless you have a hell of a monk that can B-light you like hell and back, the speedy recharges of the necro will put the monk at a stand still... and kill anyone in the way. i've seen countless monks go down, and multiple mesmers second guess their degen builds.. anyone else think this skill is a lil overpowered???? as in.. a lot? lol i'm not bashing the skill, i love the power, but seriously.. a lil too much imo. what do you guys think?
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Nov 08, 2006, 07:57 AM // 07:57
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#2
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Frost Gate Guardian
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With nightfall, hexes became easier to remove yet again. Keep that in mind.
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Nov 08, 2006, 01:07 PM // 13:07
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#3
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Ascalonian Squire
Join Date: Apr 2006
Guild: Xen of Onslaught
Profession: N/
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agreed, but i'm not complaining..... yet :P
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Nov 08, 2006, 02:17 PM // 14:17
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#4
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Wilds Pathfinder
Join Date: Jun 2006
Profession: N/
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Who gives a rats ass about TA, if you think this skills overpowered then you really need to spend some time in the Realm of Torment, as it's no fun with gimped skills and busted AI as it is, so it's about time Necros had something to work with.
Always the PvP'ers who whine, really gets on my nerves and even more reason to have 2 seperate criteria of skills for PvE and PvP as it's not level 20's in high level areas which is what the PvP Nerf Brigade seem to forget all the time
Last edited by Blackhawk; Nov 08, 2006 at 02:26 PM // 14:26..
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Nov 08, 2006, 02:23 PM // 14:23
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#5
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Whiner
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ok, you're clearly speaking out of something you don't know. i'm not whining first off, i'm making an observation of a clearly overpowered spell, and as for another thing, i don't even make pvp only characters. i've already beaten NF twice now, and i don't even see where Realm of Torment even fits into this convo.
yes, hex removal has become easier, but not necessarily plausible for all classes on their own. face it, sins and tanks don't generally go, "hmm, i better take a MASS hex removal, let's put my secondary totally up in the air" lol.
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Nov 08, 2006, 02:24 PM // 14:24
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#6
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Whiner
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Quote:
Originally Posted by Blackhawk
Who gives a rats ass about TA
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btw.. lots of people lol. you can buy the game in just pvp only form, so obviously a lot of people don't give a "rats ass" about PvE. lol
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Nov 08, 2006, 02:40 PM // 14:40
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#7
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Wilds Pathfinder
Join Date: Jun 2006
Profession: N/
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Quote:
Originally Posted by Mekkakat
btw.. lots of people lol. you can buy the game in just pvp only form, so obviously a lot of people don't give a "rats ass" about PvE. lol
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Even more reason to split the game in two then, and yes you are whining about it being overpowered otherwise we wouldn't be having this discussion.
Somewhere like Realm Of Torment fits into this convo as a lot people are already complaining about those areas and missions needing a nerf, and people like you pointing out skills that you think might be overpowered in PvP because you're not creative enough to come up with a counter so you think nerfing is the best option, normally has A-net reaching for the nerf bat, but not for those areas.
Anyway I'm not going to waste my time arguing with you, hats off for beating NF twice, now try beating this skill or is that too difficult?
Last edited by Blackhawk; Nov 08, 2006 at 02:57 PM // 14:57..
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Nov 08, 2006, 03:19 PM // 15:19
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#8
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Whiner
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i never said i couldn't beat it. but lemme see.. do you have a tank? a sin? do they have monk/mes secondaries??? no they dont. you probably have a W/Mo and a A/x that has zero hex removal and at most condition removal. i wasn't arguing until you commented and your comment was flat out wrong. i've only heard two varied complaints about NF in general, and i DON'T think anet needs the "nerf bat" in a ll cases seeing as i'm against nerfing, and as stated before, am FOR necromancers, especially MMs and hexing builds. get your thoughts straight before you post cause you're looking awfully silly. my monk, mesmer, hell even my freaking dervish can remove haxes just fine, but i was only talking about the fact that not everyone, oh what's that? the vast majority, can't remove 5-6 hexes in one sweep, even if they have a monk seeing as the cast speeds of these would mean the whole TEAM is hexed. use logic, i made this build with Reapers Mark, had the whole team hexed the entire fight, and the battle lasted maybe 3 minutes. even the rest of my team was asking me what i was using. the other team's monk couldn't do anything to combat me, so he tried his best to bp himself and his team, till obvious fatallity. the skill is just flatout too strong. at least a 10 seconds recharge or something is in order.
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Nov 08, 2006, 03:37 PM // 15:37
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#9
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Wilds Pathfinder
Join Date: Jun 2006
Profession: N/
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Seeing as I'm posting in the Necromancer section I think it's a safe bet I've got a Necro dont you think, look through the screenshot section if you want to see my Necro....
Get your facts straight before assuming what characters I've got and yes I've also got the others and I dont have any problems with hex removal either as playing this game for almost 18 months means I may just have a pretty good idea about what builds to bring to the table when consulting with the rest of the team over what setup they might be bringing.
Anyway it's about time Necros had something decent to work with other than just being expected to BR/BiP some noob monk continually, so I think it should be left alone as not everyone puts max atts into Soul Reaping.
Last edited by Blackhawk; Nov 08, 2006 at 03:48 PM // 15:48..
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Nov 08, 2006, 04:11 PM // 16:11
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#10
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Desert Nomad
Join Date: Oct 2005
Guild: None, free and clear
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Just drop it. For a change we get an uber elite. Lets enjoy it while it lasts. Of course it will get nerfed, that is out of question. No one will let a -6 degen 30s 5 nrg hex remain in the game unnoticed. Nevermind the more than double gain from SR if target dies. They will most likely cap the degen at -4. I hope they don't mess around with the duration tho, that would destroy its nrg gain benefit. And I certainly don't want the recharge tempered with either. I doubt they will adjust the cost. Remember pre-nerf IoR? RM is heading that way. But lets just ride it while it's fun.
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Nov 08, 2006, 05:36 PM // 17:36
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#11
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Wilds Pathfinder
Join Date: Jun 2006
Profession: N/
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Quote:
Originally Posted by Hella Good
But lets just ride it while it's fun.
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+1 on that, shame some people take the game way to seriously and the Fun aspect goes out the window.
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Nov 08, 2006, 05:39 PM // 17:39
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#12
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Wilds Pathfinder
Join Date: Jun 2006
Profession: N/
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Quote:
Originally Posted by Hella Good
But lets just ride it while it's fun.
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+1 on that, shame some people take this game way too seriously and the Fun aspect goes out the window which is why they should split the game into two seperate games to cater for those of us that want to have fun and those who want to play seriously.
Shame they dont bring out a PvE only edition with all the PvP Balance nerfs taken out.
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Nov 09, 2006, 02:15 AM // 02:15
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#13
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Wilds Pathfinder
Join Date: Aug 2005
Location: Europe Server
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The other thing is that if you are killed the hex is removed, so it's not quite a place and forget hex.
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Nov 09, 2006, 03:22 AM // 03:22
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#14
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Banned
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Ahh, too bad the Minion Master hero can't use this hex very effectively.
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Nov 09, 2006, 12:15 PM // 12:15
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#15
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Ascalonian Squire
Join Date: Sep 2006
Profession: N/
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*sigh*
Too bad I don't have Nightfall yet, I really want to get my hands on this skill, especially because it is probably going to get nerfed.
But really, it's powerful, but not overly so if you think about it, it is Soul Reaping, and for the most part SR is fairly useless in small matches, there are only two other skills you can take with this to get the most out of your maxed SR, thus almost removing the option for a second line, I want a Blood Necro, so I Max Blood, then decide I want this, I have a max of 3 skills for my second line, and almost no other skills to use except the Blood ones.
Maybe Necro's can have their time in PvP, hmmm...?
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Nov 09, 2006, 01:46 PM // 13:46
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#16
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Jungle Guide
Join Date: Nov 2005
Location: Belgium
Guild: [FaRM] Farm For The Win
Profession: N/
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I've seen some valid comments and while at first glance it might seem overpowering i've never see any build using 16 SR unless you want to go for a full SR build.
The lack of soul reaping skills counters this.
SR is in most cases capped at 10 so that means -4 degen which isn't that bad.
Take into account that theres a combination of Conjure Phantasm/Phantom Pain that only lasts 10-12 secs (12 in Illusion) but leaves you deep wounded, hit Life Syphon on that and it's -10 with a remainder of 12 secs that continues -3 over the deep wound.
I'm running a heavy degen build lately with Life Transfer, Syphon, Phantasm, Phantom Pain and that is also overpowering then?
I can safely take out two wammo's jabbing me in AB's
Also don't forget that if you got a good mesmer countering you you get a Guilt on your *** and you get 1. energy loss, 2. no reapers mark
Diversion/Hex Breaker/Spellbreaker are other of those spells that can easily counter it.
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Nov 09, 2006, 08:42 PM // 20:42
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#17
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Krytan Explorer
Join Date: Jun 2006
Guild: None
Profession: Rt/
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Quote:
Originally Posted by Blackhawk
Who gives a rats ass about TA, if you think this skills overpowered then you really need to spend some time in the Realm of Torment, as it's no fun with gimped skills and busted AI as it is, so it's about time Necros had something to work with.
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..."about time"?
Are you assuming that necroes never had anything to work with?
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Nov 09, 2006, 09:02 PM // 21:02
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#18
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Wilds Pathfinder
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The 10 second recharge makes this skill garbage in PvE.
But I definitely agree that it's a fantastic PvP skill for degen builds, but the 10 second recharge and the fact that you need 14 SR keeps it from being overpowerd IMO.
Does it need to be nerfed? I'd say probably not, or at least not much.
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Nov 11, 2006, 10:54 AM // 10:54
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#19
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Lion's Arch Merchant
Join Date: Jun 2006
Location: Netherlands, Woerden
Guild: Glob of Ectospasm [GoE]
Profession: R/
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It's only 360 damage in half a minute, assuming -6 degen and it not getting removed. The energy gain is just a lil' bonus
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Nov 11, 2006, 11:24 AM // 11:24
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#20
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by Blackhawk
Who gives a rats ass about TA, if you think this skills overpowered then you really need to spend some time in the Realm of Torment, as it's no fun with gimped skills and busted AI as it is, so it's about time Necros had something to work with.
Always the PvP'ers who whine, really gets on my nerves and even more reason to have 2 seperate criteria of skills for PvE and PvP as it's not level 20's in high level areas which is what the PvP Nerf Brigade seem to forget all the time
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It happens that in PvP, an unbalanced skill absolutely wrecks its arenas, and in PvE, an unbalanced skill has not a large difference. Unless it's one of the farming skills.
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